Oggetti - descrizioni
Ultima modifica il 2026-08-28 - Formato: YYYY/MM/DD
| ID | 27189 | Liv. | 0 | Prezzo di vendita | 00 00![]() |
Durabilità | n/a |
|---|---|---|---|---|---|---|---|
| Dimensione stack | 5 | Tempo di ricarica | n/a | Archiviabile | non | Punti archivio | 0 |
Rechargeable CoreLivello richiesto 0 Can't be traded. "This specialized energy crystal is a must-have for soldiers. Each character can only carry 5 at the same time." |
Enchantments and effects
Nuclear Fission
Duration: handled by the spell
Remove 1 Negative status randomly from your character.
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Overclocking - Frost Core 1
Duration: handled by the spell
Heavy Cannon Physical Attack DMG, Heavy Cannon CRIT DMG +6%, P-PEN +2%, and additionally apply your status "Frost Energy".
"Frost Energy": Targets beyond 18 meters receive Ranged Normal attack
and Physic skill DMG +10%, some skills cast
gain additional effects, status effects last 15 seconds.
"Frost Energy": Targets beyond 18 meters receive Ranged Normal attack
and Physic skill DMG +10%, some skills cast
gain additional effects, status effects last 15 seconds.
Frost Energy
Duration: handled by the spell
Targets beyond 18 meters, Ranged normal attack, Physic skill DMG +10%,
additional effects when casting certain skills.
additional effects when casting certain skills.
Overclocking - Frost Core 2
Duration: handled by the spell
Heavy Cannon P-ATK DMG, Heavy Cannon P-CRIT DMG +9%, P-PEN +3%, and additionally apply Your Status "Frost Energy".
"Frost Energy": Targets beyond 18 meters of attack range, Ranged Normal attack
, Physic skill DMG +10%, some skills cast
gain additional effects, status effects last 15 seconds.
"Frost Energy": Targets beyond 18 meters of attack range, Ranged Normal attack
, Physic skill DMG +10%, some skills cast
gain additional effects, status effects last 15 seconds.
Frost Energy
Duration: handled by the spell
Targets beyond 18 meters, Ranged normal attack, Physic skill DMG +10%,
additional effects when casting certain skills.
additional effects when casting certain skills.
Overclocking - Frost Core 3
Duration: handled by the spell
Heavy Cannon Physical Attack Damage, Heavy Cannon CRIT DMG +12%, P-PEN +4%, and additionally apply Your Status "Frost Energy".
"Frost Energy": Targets beyond 18 meters receive Ranged Normal attack
and Physic skill DMG +10%, some skills cast
gain additional effects, status effects last 15 seconds.
"Frost Energy": Targets beyond 18 meters receive Ranged Normal attack
and Physic skill DMG +10%, some skills cast
gain additional effects, status effects last 15 seconds.
Frost Energy
Duration: handled by the spell
Targets beyond 18 meters, Ranged normal attack, Physic skill DMG +10%,
additional effects when casting certain skills.
additional effects when casting certain skills.
Overclocking - Frost Core 4
Duration: handled by the spell
Heavy Cannon Physical Attack DMG, Heavy Cannon CRIT DMG +15%, P-PEN +5%, and additionally apply Your Status "Frost Energy".
"Frost Energy": Targets beyond 18 meters of attack range, Ranged Normal attack
, Physic skill DMG +10%, some skills cast
gain additional effects, status effects last 15 seconds.
"Frost Energy": Targets beyond 18 meters of attack range, Ranged Normal attack
, Physic skill DMG +10%, some skills cast
gain additional effects, status effects last 15 seconds.
Frost Energy
Duration: handled by the spell
Targets beyond 18 meters, Ranged normal attack, Physic skill DMG +10%,
additional effects when casting certain skills.
additional effects when casting certain skills.
Frost Flame Flow 1
Duration: handled by the spell
Magic state.
Move SPD +10%, dealing Fire Damage equal to 6% of the caster's M-ATK and Ice Damage equal to 6% of R-ATK when attacking the target, and inflicting "Paralysis" status.
Move SPD +10%, dealing Fire Damage equal to 6% of the caster's M-ATK and Ice Damage equal to 6% of R-ATK when attacking the target, and inflicting "Paralysis" status.
Comet Dragon Twister
Duration: handled by the spell
According to the level of "Electromagnetic Interference" on the target, each level bestows the target with the state of "Nuclear Fire Effect".
Ice Dragon Core Cannon Strike
Duration: handled by the spell
According to the target's "Electromagnetic Interference" level, each level grants the target the state of "Nuclear Ice Effect".
Ice Dragon Core Cannon Strike
Duration: handled by the spell
According to the target's "Electromagnetic Interference" level, each level grants the target the state of "Nuclear Ice Effect".
Ice Dragon Core Cannon Strike
Duration: handled by the spell
Grant yourself the status of "Ice Frost Field" and "Ice Shards".
If you have the status of "Frost Energy", when using this skill, you will additionally grant yourself the status of "Ice Frost Field".
If you have the status of "Frost Energy", when using this skill, you will additionally grant yourself the status of "Ice Frost Field".
Function Burst
Duration: handled by the spell
All attack damage +10%, receive all attack damage -10%, reset the cooldown of all skills except for the skill "Function Burst".
Overclocking - Lightning Core 1
Duration: handled by the spell
P-ATK, Dual-wield normal attack SPD +5%, P-PEN +2%, and additionally apply your status "Thunder Energy".
"Thunder Energy": 1-h.
Mecha Weap.
P-CRIT +10%, casting certain skills will gain additional effects, status effects last 15 seconds.
"Thunder Energy": 1-h.
Mecha Weap.
P-CRIT +10%, casting certain skills will gain additional effects, status effects last 15 seconds.
Thunder Energy
Duration: handled by the spell
1-h.
Mecha Weap.
P-CRIT rate +10%, additional effects will be gained when using certain skills.
Mecha Weap.
P-CRIT rate +10%, additional effects will be gained when using certain skills.
Overclocking - Lightning Core 2
Duration: handled by the spell
P-ATK, Dual-wield normal attack SPD +10%, P-PEN +3%, and additionally apply your status "Thunder Energy".
"Thunder Energy": 1-h.
Mecha Weap.
P-CRIT rate +10%, casting certain skills will gain additional effects, status effects last for 15 seconds.
"Thunder Energy": 1-h.
Mecha Weap.
P-CRIT rate +10%, casting certain skills will gain additional effects, status effects last for 15 seconds.
Thunder Energy
Duration: handled by the spell
1-h.
Mecha Weap.
P-CRIT rate +10%, additional effects will be gained when using certain skills.
Mecha Weap.
P-CRIT rate +10%, additional effects will be gained when using certain skills.
Overclocking - Lightning Core 3
Duration: handled by the spell
P-ATK, Dual-wield normal attack SPD +15%, P-PEN +4%, and additionally apply your status "Thunder Energy".
"Thunder Energy": 1-h.
Mecha Weap.
P-CRIT +10%, using certain skills will gain additional effects, status effects last 15 seconds.
"Thunder Energy": 1-h.
Mecha Weap.
P-CRIT +10%, using certain skills will gain additional effects, status effects last 15 seconds.
Thunder Energy
Duration: handled by the spell
1-h.
Mecha Weap.
P-CRIT rate +10%, additional effects will be gained when using certain skills.
Mecha Weap.
P-CRIT rate +10%, additional effects will be gained when using certain skills.
Overclocking - Lightning Core 4
Duration: handled by the spell
P-ATK, Dual-wield normal attack SPD +20%, P-PEN +5%, and additionally apply your status "Thunder Energy".
"Thunder Energy": 1-h.
Mecha Weap.
P-CRIT +10%, using certain skills will gain additional effects, status effects last 15 seconds.
"Thunder Energy": 1-h.
Mecha Weap.
P-CRIT +10%, using certain skills will gain additional effects, status effects last 15 seconds.
Thunder Energy
Duration: handled by the spell
1-h.
Mecha Weap.
P-CRIT rate +10%, additional effects will be gained when using certain skills.
Mecha Weap.
P-CRIT rate +10%, additional effects will be gained when using certain skills.
Dark Thunder Surge 1
Duration: handled by the spell
Physic state.
Move SPD +5%, receive -5% DMG from all attacks, inflicts target with "Dark Thunder Strike" state upon attack.
Move SPD +5%, receive -5% DMG from all attacks, inflicts target with "Dark Thunder Strike" state upon attack.
Overclocking - Blackhole Core 1
Duration: handled by the spell
Receiving all damage -5%, Max HP, and all PEN resistance +5%,
and additionally apply "Darkness Energy" to your status.
"Darkness Energy": Increase Hate by 60%, gain additional effects when using certain skills,
status effects last for 15 seconds.
and additionally apply "Darkness Energy" to your status.
"Darkness Energy": Increase Hate by 60%, gain additional effects when using certain skills,
status effects last for 15 seconds.
Darkness Energy
Duration: handled by the spell
Increase Hatred by 60%, and certain skills will gain additional effects when used.
Overclocking - Blackhole Core 2
Duration: handled by the spell
Receiving all damage -10%, Max HP, all PEN resistance +10%,
and additionally apply your status "Darkness Energy".
"Darkness Energy": Increase Hate +60%, gain additional effects when using certain skills, status effect lasts 15 seconds.
and additionally apply your status "Darkness Energy".
"Darkness Energy": Increase Hate +60%, gain additional effects when using certain skills, status effect lasts 15 seconds.
Darkness Energy
Duration: handled by the spell
Increase Hatred by 60%, and certain skills will gain additional effects when used.
Overclocking - Blackhole Core 3
Duration: handled by the spell
When receiving all damage -15%, Max HP, all PEN resistance +15%, and additionally apply your status "Darkness Energy".
"Darkness Energy": Increase hatred value by 60%, casting certain skills gains additional effects, status effect lasts for 15 seconds.
"Darkness Energy": Increase hatred value by 60%, casting certain skills gains additional effects, status effect lasts for 15 seconds.
Darkness Energy
Duration: handled by the spell
Increase Hatred by 60%, and certain skills will gain additional effects when used.
Overclocking - Blackhole Core 4
Duration: handled by the spell
When receiving all damage -20%, Max HP, all PEN resistance +20%, and additionally apply your status "Darkness Energy".
"Darkness Energy": Increase Hate by +60%, casting certain skills gains additional effects, status effect lasts for 15 seconds.
"Darkness Energy": Increase Hate by +60%, casting certain skills gains additional effects, status effect lasts for 15 seconds.
Darkness Energy
Duration: handled by the spell
Increase Hatred by 60%, and certain skills will gain additional effects when used.
Thunderous Lightning Slash 1
Duration: handled by the spell
Deal Lightning Damage equal to 20% of the caster's P-ATK.
Thunder Core
Duration: handled by the spell
"P-ATK DMG of mechanical weapons, dual-wield normal attack SPD +15%, dual-wield ACC value +50 points."
Thunderous Lightning Slash 2
Duration: handled by the spell
Deal Lightning Damage equal to 30% of the caster's P-ATK.
Electric Lightning Enhancement
Duration: handled by the spell
Thunderous Lightning Slash 2
Duration: handled by the spell
Deal Lightning Damage equal to 30% of the caster's P-ATK.
Electric Lightning Enhancement
Duration: handled by the spell
Rage Core Transformation - Lifeblood
Duration: handled by the spell
Rage Core Transformation - Lifeblood
Duration: handled by the spell
Rage Core Transformation - Mobility
Duration: handled by the spell
Rage Core Transformation - Mobility
Duration: handled by the spell
Dark Thunder Windstorm
Duration: handled by the spell
Within a radius of 10 meters centered on oneself, grant all enemy units the status of "Dark Thunder Strike" and "Electromagnetic Interference" per second, and grant oneself the status of "Dark Thunder Recharge" per second.
Laser Shadow Slash 1
Duration: handled by the spell
Become the primary target of hatred and deal Dark Damage equal to 8% of the caster's P-ATK.
Abyssal Engine Core
Duration: handled by the spell
Increase CRIT Phy-DMG by 15%, reduce received DMG by 15%, generate +200% aggro.
Rage Core Transformation - Lifeblood
Duration: handled by the spell
Medical Force Field 1
Duration: handled by the spell
Every 2 seconds, the caster regenerates 6% of their M-ATK as HP.
Emergency Agent 1
Duration: handled by the spell
Every 2 seconds, the caster regenerates 6% of their M-ATK as HP.
Medical Force Field 2
Duration: handled by the spell
Every 2 seconds, the caster regenerates HP equal to 8% of their M-ATK.
Emergency Agent 2
Duration: handled by the spell
Every 2 seconds, the caster regenerates HP equal to 8% of their M-ATK.
Medical Force Field 3
Duration: handled by the spell
Every 2 seconds, the caster regenerates HP equal to 10% of their M-ATK.
Emergency Agent 3
Duration: handled by the spell
Every 2 seconds, the caster regenerates HP equal to 10% of their M-ATK.
Ultima Overclock - Core of Blazing Flames 1
Duration: handled by the spell
1-h.
Mecha Weap.
M-ATK DMG +6%, M-PEN +6%, Move SPD +5%,
and additionally apply "Flame Energy" to Your Status.
"Flame Energy": Melee normal attack and magic skill DMG +10% to targets within 6 meters,
some skills gain additional effects,
status effect lasts for 15 seconds.
Mecha Weap.
M-ATK DMG +6%, M-PEN +6%, Move SPD +5%,
and additionally apply "Flame Energy" to Your Status.
"Flame Energy": Melee normal attack and magic skill DMG +10% to targets within 6 meters,
some skills gain additional effects,
status effect lasts for 15 seconds.
Flame Energy
Duration: handled by the spell
Within 6 meters of the target, "Melee" normal attacks and magic skill DMG +10%,
additional effects are gained when casting certain skills.
additional effects are gained when casting certain skills.
Ultima Overclock - Core of Blazing Flames 2
Duration: handled by the spell
1-h.
Mecha Weap.
M-ATK DMG +9%, M-PEN +6.5%, Move SPD +6%,
and additionally apply "Flame Energy" to Your Status.
"Flame Energy": Melee Normal attack and magic skill DMG +10% to targets within 6 meters,
additional effects when casting certain skills, status effect lasts 15 seconds.
Mecha Weap.
M-ATK DMG +9%, M-PEN +6.5%, Move SPD +6%,
and additionally apply "Flame Energy" to Your Status.
"Flame Energy": Melee Normal attack and magic skill DMG +10% to targets within 6 meters,
additional effects when casting certain skills, status effect lasts 15 seconds.
Flame Energy
Duration: handled by the spell
Within 6 meters of the target, "Melee" normal attacks and magic skill DMG +10%,
additional effects are gained when casting certain skills.
additional effects are gained when casting certain skills.
Ultima Overclock - Core of Blazing Flames 3
Duration: handled by the spell
1-h.
Mecha Weap.
M-ATK DMG +12%, M-PEN +7%, Move SPD +7%,
and additionally grants Your Status "Flame Energy".
"Flame Energy": Melee normal attack and magic skill DMG +10% to targets within 6 meters,
some skills gain additional effects, status effect lasts 15 seconds.
Mecha Weap.
M-ATK DMG +12%, M-PEN +7%, Move SPD +7%,
and additionally grants Your Status "Flame Energy".
"Flame Energy": Melee normal attack and magic skill DMG +10% to targets within 6 meters,
some skills gain additional effects, status effect lasts 15 seconds.
Flame Energy
Duration: handled by the spell
Within 6 meters of the target, "Melee" normal attacks and magic skill DMG +10%,
additional effects are gained when casting certain skills.
additional effects are gained when casting certain skills.
Ultima Overclock - Core of Blazing Flames 4
Duration: handled by the spell
1-h.
Mecha Weap.
M-ATK DMG +15%, M-PEN +7.5%, Move SPD +8%,
and additionally grants "Flame Energy" to Your Status.
"Flame Energy": Melee normal attack and magic skill DMG +10% to targets within 6 meters,
some skills gain additional effects, status effect lasts for 15 seconds.
Mecha Weap.
M-ATK DMG +15%, M-PEN +7.5%, Move SPD +8%,
and additionally grants "Flame Energy" to Your Status.
"Flame Energy": Melee normal attack and magic skill DMG +10% to targets within 6 meters,
some skills gain additional effects, status effect lasts for 15 seconds.
Flame Energy
Duration: handled by the spell
Within 6 meters of the target, "Melee" normal attacks and magic skill DMG +10%,
additional effects are gained when casting certain skills.
additional effects are gained when casting certain skills.
Illusion Kilgo Judgment
Duration: handled by the spell
Kilgo Armor Cannon
Duration: handled by the spell
Ranged Normal attack DMG +30%, self generates -30% aggro.
Guard Kilgo's judgment
Duration: handled by the spell
Dark Thunder Shield
Duration: handled by the spell
When taking damage within the time limit, you can offset 50% of the damage, up to 5 times.
Dark Thunder Shield
Duration: handled by the spell
When taking damage within the time limit, you can offset 50% of the damage, up to 5 times.
Laser Shadow Slash 2
Duration: handled by the spell
Become the primary target of hatred and deal Dark Damage equal to 10% of the caster's P-ATK.
Laser Shadow Enhancement
Duration: handled by the spell
Laser Shadow Slash 2
Duration: handled by the spell
Become the primary target of hatred and deal Dark Damage equal to 10% of the caster's P-ATK.
Laser Shadow Enhancement
Duration: handled by the spell
Dark Thunder Guardianship
Duration: handled by the spell
Dark Thunder Mockery 1
Duration: handled by the spell
Become the center within an 8-meter radius, attracting enemy aggro in the first priority.
Dark Thunder Guardianship
Duration: handled by the spell
Dark Thunder Mockery 2
Duration: handled by the spell
Become the primary target of enemies within a 10-meter radius.
Nuclear Charge
Duration: handled by the spell
Nuclear Explosion Thunder Darkness
Duration: handled by the spell
Nuclear Charge
Duration: handled by the spell
Nuclear Explosion Thunder Darkness
Duration: handled by the spell
Dark Thunder Surge 1
Duration: handled by the spell
Physic state.
Move SPD +5%, DMG received from all attacks -5%, inflicts target with "Dark Thunder Strike" upon attack.
Move SPD +5%, DMG received from all attacks -5%, inflicts target with "Dark Thunder Strike" upon attack.
Rushing Thunder Darkness
Duration: handled by the spell
Dark Thunder Surge 2
Duration: handled by the spell
Physic state.
Move SPD +10%, DMG received from all attacks -10%, inflicts target with "Dark Thunder Strike" state when attacking.
Move SPD +10%, DMG received from all attacks -10%, inflicts target with "Dark Thunder Strike" state when attacking.
Rushing Thunder Darkness
Duration: handled by the spell
Dark Thunder Conversion 3
Duration: handled by the spell
STR, AGI -13%, VIT, WIL +33%, status effects last for 8 seconds.
Dark Thunder Shield
Duration: handled by the spell
When taking damage within the time limit, you can offset 50% of the damage, up to 5 times.
Dark Thunder Conversion 4
Duration: handled by the spell
STR, AGI -10%, VIT, WIL +40%, status effects last for 8 seconds.
Dark Thunder Shield
Duration: handled by the spell
When taking damage within the time limit, you can offset 50% of the damage, up to 5 times.
Rage Core Transformation - Mobility
Duration: handled by the spell
Electromagnetic Jamming 1
Duration: handled by the spell
All ACC -3%, skill consumes MP +3%, stackable up to 5 layers.
Interfere with Frost Scorch
Duration: handled by the spell
If you have the status "Frost Energy" or "Flame Energy" active, when using this skill, you will automatically cast the skills "Core Complete" and "Nuclear Fission".
Electromagnetic Jamming 1
Duration: handled by the spell
All ACC -3%, skill consumes MP +3%, stackable up to 5 layers.
Interfere with Frost Scorch
Duration: handled by the spell
If you have the status "Frost Energy" or "Flame Energy" active, when using this skill, you will automatically cast the skills "Core Complete" and "Nuclear Fission".
Comet Dragon Twister
Duration: handled by the spell
According to the level of "Electromagnetic Interference" on the target, each level bestows the target with the state of "Nuclear Fire Effect".
Comet Dragon Twister
Duration: handled by the spell
Grant yourself the status of "Flame Burst Field" and "Flame Illusion".
If you have the status of "Flame Energy", when using this skill, you will additionally grant yourself the status of "Flame Burst Field".
If you have the status of "Flame Energy", when using this skill, you will additionally grant yourself the status of "Flame Burst Field".
Comet Dragon Twister
Duration: handled by the spell
According to the level of "Electromagnetic Interference" on the target, each level bestows the target with the state of "Nuclear Fire Effect".
Comet Dragon Twister
Duration: handled by the spell
Grant yourself the status of "Flame Burst Field" and "Flame Illusion".
If you have the status of "Flame Energy", when using this skill, you will additionally grant yourself the status of "Flame Burst Field".
If you have the status of "Flame Energy", when using this skill, you will additionally grant yourself the status of "Flame Burst Field".
Lightning Stab
Duration: handled by the spell
Electro Shift
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Electro Shift
Duration: handled by the spell
Frost Flame Flow 1
Duration: handled by the spell
Magic state.
Move SPD +10%, dealing Fire Damage equal to 6% of the caster's M-ATK and Ice Damage equal to 6% of R-ATK when attacking the target, and inflicting "Paralysis" status.
Move SPD +10%, dealing Fire Damage equal to 6% of the caster's M-ATK and Ice Damage equal to 6% of R-ATK when attacking the target, and inflicting "Paralysis" status.
Flowing Flames Frost Burning Fire
Duration: handled by the spell
Frost Flame Flow 2
Duration: handled by the spell
Magic state.
Move SPD +20%, dealing Fire Damage equal to 6% of the caster's M-ATK and Ice Damage equal to 6% of R-ATK when attacking the target, and inflicting "Paralysis" status.
Move SPD +20%, dealing Fire Damage equal to 6% of the caster's M-ATK and Ice Damage equal to 6% of R-ATK when attacking the target, and inflicting "Paralysis" status.
Flowing Flames Frost Burning Fire
Duration: handled by the spell
Electromagnetic Jamming 2
Duration: handled by the spell
All ACC -5%, skill consumes MP +6%, stackable up to 5 layers.
Interfere with Frost Scorch
Duration: handled by the spell
If you have the status "Frost Energy" or "Flame Energy" active, when using this skill, you will automatically cast the skills "Core Complete" and "Nuclear Fission".
Electromagnetic Jamming 2
Duration: handled by the spell
All ACC -5%, skill consumes MP +6%, stackable up to 5 layers.
Interfere with Frost Scorch
Duration: handled by the spell
If you have the status "Frost Energy" or "Flame Energy" active, when using this skill, you will automatically cast the skills "Core Complete" and "Nuclear Fission".
Ice Dragon Core Cannon Strike
Duration: handled by the spell
According to the target's "Electromagnetic Interference" level, each level grants the target the state of "Nuclear Ice Effect".
Ice Dragon Core Cannon Strike
Duration: handled by the spell
Grant yourself the status of "Ice Frost Field" and "Ice Shards".
If you have the status of "Frost Energy", when using this skill, you will additionally grant yourself the status of "Ice Frost Field".
If you have the status of "Frost Energy", when using this skill, you will additionally grant yourself the status of "Ice Frost Field".
Electromagnetic Scan
Duration: handled by the spell
The status Stealth can be removed.
If the status Stealth is removed, additionally apply the status Silence and Exhaustion to the target.
If the status Stealth is removed, additionally apply the status Silence and Exhaustion to the target.
Scan Frost Burn
Duration: handled by the spell
If you have the status Frost Energy or Flame Energy active, casting this skill will automatically cast the skill Core Complete and reset the cooldown of your skill Nuclear Impact.
Electromagnetic Scan
Duration: handled by the spell
The status Stealth can be removed.
If the status Stealth is removed, additionally apply the status Silence and Exhaustion to the target.
If the status Stealth is removed, additionally apply the status Silence and Exhaustion to the target.
Scan Frost Burn
Duration: handled by the spell
If you have the status Frost Energy or Flame Energy active, casting this skill will automatically cast the skill Core Complete and reset the cooldown of your skill Nuclear Impact.
Electromagnetic Scan
Duration: handled by the spell
The status Stealth can be removed.
If the status Stealth is removed, additionally apply the status Silence and Exhaustion to the target.
If the status Stealth is removed, additionally apply the status Silence and Exhaustion to the target.
Scan Frost Burn
Duration: handled by the spell
If you have the status Frost Energy or Flame Energy active, casting this skill will automatically cast the skill Core Complete and reset the cooldown of your skill Nuclear Impact.
Electromagnetic Scan
Duration: handled by the spell
The status Stealth can be removed.
If the status Stealth is removed, additionally apply the status Silence and Exhaustion to the target.
If the status Stealth is removed, additionally apply the status Silence and Exhaustion to the target.
Scan Frost Burn
Duration: handled by the spell
If you have the status Frost Energy or Flame Energy active, casting this skill will automatically cast the skill Core Complete and reset the cooldown of your skill Nuclear Impact.
Electromagnetic Interference
Duration: handled by the spell
Interference energy generated after being hit by core energy attacks, when a Machinist's skill hits a target with this state, additional special effects will be applied based on the number of stacks.
This state can stack up to 5 layers.
This state can stack up to 5 layers.
Thunderstruck
Duration: handled by the spell
Void Impact
Duration: handled by the spell


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