Descrizione
Magic Skill
Costs 150 MP
Range 1 meter
Carry out immediately
Cooldown 25 seconds
Requires level 86
Requires Machinist to cast.
After casting, deals 750 DMG of 393% Magic damage every 0.5 seconds within a 6-meter radius centered on the ground, lasting 5 seconds, and applies the status "Electromagnetic Jamming 1" and "Electromagnetic Interference" to targets.
If self has "Frost Energy" or "Flame Energy" status, casting this skill will automatically cast "Core Complete" and "Nuclear Fission."
"Electromagnetic Jamming 1": -3% ACC, +3% MP cost, can stack up to 5 layers, lasts 3 seconds.
"Electromagnetic Interference": Interference energy generated after being hit by core energy attacks, when Machinist skills hit targets with this status, additional special effects will be applied based on the number of layers, can stack up to 5 layers, lasts 30 seconds.
"Core Complete": Obtain 1 "Rechargeable Core" item.
"Nuclear Fission": Randomly remove 1 negative status from self.
Costs 150 MP
Range 1 meter
Carry out immediately
Cooldown 25 seconds
Requires level 86
Requires Machinist to cast.
After casting, deals 750 DMG of 393% Magic damage every 0.5 seconds within a 6-meter radius centered on the ground, lasting 5 seconds, and applies the status "Electromagnetic Jamming 1" and "Electromagnetic Interference" to targets.
If self has "Frost Energy" or "Flame Energy" status, casting this skill will automatically cast "Core Complete" and "Nuclear Fission."
"Electromagnetic Jamming 1": -3% ACC, +3% MP cost, can stack up to 5 layers, lasts 3 seconds.
"Electromagnetic Interference": Interference energy generated after being hit by core energy attacks, when Machinist skills hit targets with this status, additional special effects will be applied based on the number of layers, can stack up to 5 layers, lasts 30 seconds.
"Core Complete": Obtain 1 "Rechargeable Core" item.
"Nuclear Fission": Randomly remove 1 negative status from self.

