Oggetti - descrizioni
Ultima modifica il 2026-08-24 - Formato: YYYY/MM/DD
| ID | 27189 | Liv. | Prezzo di vendita | 00 00![]() |
Durabilità | n/a | |
|---|---|---|---|---|---|---|---|
| Dimensione stack | 15 | Tempo di ricarica | n/a | Archiviabile | non | Punti archivio | 0 |
Rechargeable CoreConsumabili e oggetti vari Livello richiesto Can't be traded. "This specialized energy crystal is a must-have for soldiers. Each character can only carry 5 at the same time." |
Enchantments and effects
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Lightning Stab
Duration: handled by the spell
Fission Bomb
Duration: handled by the spell
Fission Bomb
Duration: handled by the spell
Fission Bomb
Duration: handled by the spell
Fission Bomb
Duration: handled by the spell
Fission Bomb
Duration: handled by the spell
Fission Bomb
Duration: handled by the spell
Fission Bomb
Duration: handled by the spell
Fission Bomb
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Nuclear Impact
Duration: handled by the spell
Electromagnetic Interference
Duration: handled by the spell
Interference energy generated after a core energy attack.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
Electromagnetic Interference
Duration: handled by the spell
Interference energy generated after a core energy attack.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
Electromagnetic Interference
Duration: handled by the spell
Interference energy generated after a core energy attack.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
Electromagnetic Interference
Duration: handled by the spell
Interference energy generated after a core energy attack.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
Electromagnetic Interference
Duration: handled by the spell
Interference energy generated after a core energy attack.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
Electromagnetic Interference
Duration: handled by the spell
Interference energy generated after a core energy attack.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
Electromagnetic Interference
Duration: handled by the spell
Interference energy generated after a core energy attack.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
When a Machinist's
skill hits a target with this status, additional special effects will be applied
based on the number of stacks.
This status up to 5 stacks.
Thunderstruck
Duration: handled by the spell
Thunderstruck
Duration: handled by the spell
Thunderstruck
Duration: handled by the spell
Thunderstruck
Duration: handled by the spell
Overclocking-Neutron Strike
Duration: handled by the spell
Overclocking-Neutron Strike
Duration: handled by the spell
Overclocking-Neutron Strike
Duration: handled by the spell
Overclocking-Neutron Strike
Duration: handled by the spell
Endless Assault
Duration: handled by the spell
During the effect duration, every 0.5 seconds, automatically casts the skill "Endless Assault" on all enemy units within a 15-meter radius centered on the user.
Burning Slash
Duration: handled by the spell
Burning Slash
Duration: handled by the spell
Burning Slash
Duration: handled by the spell
Burning Slash
Duration: handled by the spell
Summon Heavy Armored Kilgo 1
Duration: handled by the spell
Summon Heavy Armored Kilgo 2
Duration: handled by the spell
Summon Heavy Armored Kilgo 3
Duration: handled by the spell
Summon Heavy Armored Kilgo 4
Duration: handled by the spell
Summon Heavy Armored Kilgo 5
Duration: handled by the spell
Summon Heavy Armored Kilgo 6
Duration: handled by the spell
Summon Heavy Armored Kilgo 7
Duration: handled by the spell
Summon Stealth Kilgo
Duration: handled by the spell
Comet Storm
Duration: handled by the spell
Comet Storm
Duration: handled by the spell
Frostcore Stab
Duration: handled by the spell
Frostcore Stab
Duration: handled by the spell
Absolute Zero
Duration: handled by the spell
Absolute Zero
Duration: handled by the spell
Electrocore Impact
Duration: handled by the spell
Full-Armament Mode
Duration: handled by the spell
Gain 1 Charge point every 3 seconds, each attack deals 10% of the user's P-ATK as DMG to the target.
Laser Slash Combo
Duration: handled by the spell
Skill "Laser Slash Combo" skill DMG +3%, skill range +2 meters, up to 5 times.


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