Descrizione
Magic Skill
Costs 175 MP
Range 1 meter
Carry out immediately
Cooldown 25 seconds
Requires level 88
Requires Machinist equipment to use.
Upon casting, deals 800 DMG of 407% Magic damage every 0.5 seconds within an 8-meter radius centered on the ground, lasting 5 seconds, and inflicts the target with the statuses "Electromagnetic Jamming 1" and "Electromagnetic Interference."
If under the effects of "Frost Energy" or "Flame Energy," casting this skill will automatically cast the skills "Core Complete" and "Nuclear Fission."
"Electromagnetic Jamming 1": -3% ACC, +3% skill MP cost, stackable up to 5 layers, lasts 3 seconds.
"Electromagnetic Interference": Interference energy generated after being hit by core energy attacks, when Machinist skills hit targets with this status, additional effects will be applied based on the number of layers, stackable up to 5 layers, lasts 30 seconds.
"Core Complete": Receive 1 "Rechargeable Core" item.
"Nuclear Fission": Randomly remove 1 negative status from self.
Costs 175 MP
Range 1 meter
Carry out immediately
Cooldown 25 seconds
Requires level 88
Requires Machinist equipment to use.
Upon casting, deals 800 DMG of 407% Magic damage every 0.5 seconds within an 8-meter radius centered on the ground, lasting 5 seconds, and inflicts the target with the statuses "Electromagnetic Jamming 1" and "Electromagnetic Interference."
If under the effects of "Frost Energy" or "Flame Energy," casting this skill will automatically cast the skills "Core Complete" and "Nuclear Fission."
"Electromagnetic Jamming 1": -3% ACC, +3% skill MP cost, stackable up to 5 layers, lasts 3 seconds.
"Electromagnetic Interference": Interference energy generated after being hit by core energy attacks, when Machinist skills hit targets with this status, additional effects will be applied based on the number of layers, stackable up to 5 layers, lasts 30 seconds.
"Core Complete": Receive 1 "Rechargeable Core" item.
"Nuclear Fission": Randomly remove 1 negative status from self.

