Description
Magic Skill
Energy 110 Points
Range 2 Meters
Carry out immediately
Cooldown 6 Seconds
Level Requirement Level 56
Requires equipping a mech weapon to carry out.
Can increase 1 Charge Point. After casting, within a radius of 5 meters centered on the enemy target,
all enemy units receive 470 points of #61% Magic Damage, Fire Damage +775 points,
based on the number of "Electromagnetic Interference" layers on the target, grant yourself the status "Flame Blade 2".
"Flame Blade 2": M-CRIT Rate, M-CRIT Damage +1%, stackable up to 5 layers,
Status effect lasts for 10 seconds.
Energy 110 Points
Range 2 Meters
Carry out immediately
Cooldown 6 Seconds
Level Requirement Level 56
Requires equipping a mech weapon to carry out.
Can increase 1 Charge Point. After casting, within a radius of 5 meters centered on the enemy target,
all enemy units receive 470 points of #61% Magic Damage, Fire Damage +775 points,
based on the number of "Electromagnetic Interference" layers on the target, grant yourself the status "Flame Blade 2".
"Flame Blade 2": M-CRIT Rate, M-CRIT Damage +1%, stackable up to 5 layers,
Status effect lasts for 10 seconds.


Character
Holy Knight
Destroyer
Predator
Shinobi
Shinigami
Archangel
Druid
Mechmaster
Artillerist
Phantom
Chronoshifter
Dungeons
Transmuted Dungeons
Infernal Dungeons
Reincarnation Dungeons
Altar Dungeons
Guild Dungeons
Special Dungeons