Description
Magic Skill
Costs 65 Energy
Range 2 meters
Carry out immediately
Cooldown 6 seconds
Requires Level 32
Requires equipping a mech weapon to use.
Can increase 1 Charge point. Upon casting, within a radius of 5 meters centered on the enemy target,
all enemy units receive 380 points of #61% Magic damage, +700 Fire Damage,
and based on the number of "Electromagnetic Interference" layers on the target, bestows the self with "Flame Blade 1".
"Flame Blade 1": M-CRIT +1%, stackable up to 5 layers, status effect lasts for 10 seconds.
Costs 65 Energy
Range 2 meters
Carry out immediately
Cooldown 6 seconds
Requires Level 32
Requires equipping a mech weapon to use.
Can increase 1 Charge point. Upon casting, within a radius of 5 meters centered on the enemy target,
all enemy units receive 380 points of #61% Magic damage, +700 Fire Damage,
and based on the number of "Electromagnetic Interference" layers on the target, bestows the self with "Flame Blade 1".
"Flame Blade 1": M-CRIT +1%, stackable up to 5 layers, status effect lasts for 10 seconds.


Character
Holy Knight
Destroyer
Predator
Shinobi
Shinigami
Archangel
Druid
Mechmaster
Artillerist
Phantom
Chronoshifter
Dungeons
Transmuted Dungeons
Infernal Dungeons
Reincarnation Dungeons
Altar Dungeons
Guild Dungeons
Special Dungeons