Description
Physic Skill
Energy 45 Points
Range 2 Meters
Carry out immediately
Cooldown 0.5 Seconds
Level Requirement Level 30
Requires Machinist equipment to carry out.
Can increase 1 Charge Point, deal 260 DMG
of 186% Physical DMG to a single enemy target, and bestow the status "Electromagnetic Interference".
"Electromagnetic Interference": Interference energy generated after being attacked by core energy. When
Machinist skills hit a target with this status, additional special effects will be applied based on
the number of stacks, up to 5 stacks,
lasting for 30 seconds.
Energy 45 Points
Range 2 Meters
Carry out immediately
Cooldown 0.5 Seconds
Level Requirement Level 30
Requires Machinist equipment to carry out.
Can increase 1 Charge Point, deal 260 DMG
of 186% Physical DMG to a single enemy target, and bestow the status "Electromagnetic Interference".
"Electromagnetic Interference": Interference energy generated after being attacked by core energy. When
Machinist skills hit a target with this status, additional special effects will be applied based on
the number of stacks, up to 5 stacks,
lasting for 30 seconds.


Character
Holy Knight
Destroyer
Predator
Shinobi
Shinigami
Archangel
Druid
Mechmaster
Artillerist
Phantom
Chronoshifter
Dungeons
Transmuted Dungeons
Infernal Dungeons
Reincarnation Dungeons
Altar Dungeons
Guild Dungeons
Special Dungeons