Description
Energy 198 points
Range meters
Cast time 0.5 seconds
Level requirement 72
Requires charge point to cast. Upon casting, targets a specified ground area with a
radius of 10 meters, dealing normal attack effects plus 300 P-DMG and
1450 Dark Damage to all enemy units within the area. All hit targets are pulled
toward the caster.
If the target is affected by "Electromagnetic Interference," additional special effects
are applied based on the stack count:
Electromagnetic Interference 1 stack: Adds Dizziness effect for 3 seconds.
Electromagnetic Interference 2 stacks: Adds Dizziness effect for 4 seconds.
Electromagnetic Interference 3 stacks: Adds Dizziness effect for 5 seconds.
Electromagnetic Interference 5 stacks: Adds Dizziness effect for 6 seconds.
Note! After casting this skill, the core mech will become overheated, preventing
attacks and skill usage for 3 seconds, and immediately canceling the Ultima Overclock state.
Range meters
Cast time 0.5 seconds
Level requirement 72
Requires charge point to cast. Upon casting, targets a specified ground area with a
radius of 10 meters, dealing normal attack effects plus 300 P-DMG and
1450 Dark Damage to all enemy units within the area. All hit targets are pulled
toward the caster.
If the target is affected by "Electromagnetic Interference," additional special effects
are applied based on the stack count:
Electromagnetic Interference 1 stack: Adds Dizziness effect for 3 seconds.
Electromagnetic Interference 2 stacks: Adds Dizziness effect for 4 seconds.
Electromagnetic Interference 3 stacks: Adds Dizziness effect for 5 seconds.
Electromagnetic Interference 5 stacks: Adds Dizziness effect for 6 seconds.
Note! After casting this skill, the core mech will become overheated, preventing
attacks and skill usage for 3 seconds, and immediately canceling the Ultima Overclock state.


Character
Holy Knight
Destroyer
Predator
Shinobi
Shinigami
Archangel
Druid
Mechmaster
Artillerist
Phantom
Chronoshifter
Dungeons
Transmuted Dungeons
Infernal Dungeons
Reincarnation Dungeons
Altar Dungeons
Guild Dungeons
Special Dungeons