US

Wild Whirlwind Slash 6

ID : 50724 Level : 50 Physic Skill/Finishing Channeling Skill GF-Global

Description

Physic Skill/Finishing Channeling Skill
MP 99
Channeling 5 seconds
Cooldown 25 seconds
Level Requirement: Level 50
Requires Two-Handed Weapons to cast.
Requires Charge points to cast. Within a radius of 8 meters centered around oneself during the channeling time,
all enemy units within range suffer DMG based on the number of Charge points and, after hitting the target,
grant Your Status "Windstorm 1".
Charge 1: Deals 850 of 170% Physical DMG.
Charge 2: Deals 977.5 of 195.5% Physical DMG.
Charge 3: Deals 1105 of 221% Physical DMG.
Charge 4: Deals 1232.5 of 246.5% Physical DMG.
Charge 5: Deals 1360 of 272% Physical DMG.

"Windstorm 1": Two-Handed Weapons P-ATK DMG +10%, lasts for
1 second.

* Reduces the Cooldown time of this skill by 1 second after hitting the target, can trigger up to 1 time per second during this period.

Combat parameters

Target
No explicit target
Radius
8 m
Casting time
5 s
Cooldown
25 s
MP cost
99
Base fixed damage
850
Random variation
10
Damage coefficient
170 %

Available names

CN 狂風裂斬6 cn
FR Entaille de la Violente Tornade 6 fr
US Wild Whirlwind Slash 6 us
ES Tajo Navaja Salvaje 6 es
PT Golpe de Furacão Selvagem 6 pt

Damage tiers / charge points

TierFixed damageVariationCoefficientEffect duration
Charge 1 850 10 170 % 0.1 s
Charge 2 977.5 10 195.5 %
Charge 3 1105 10 221 %
Charge 4 1232.5 10 246.5 %
Charge 5 1360 10 272 %

Skill evolutions (18)