Description
Magic Skill/Finishing Move
Energy: 193 points
Range: 26 meters
Casting Time: 2 seconds
Cooldown: 30 seconds
Level Requirement: Level 52
Requires charge points to activate. After activation, it affects all enemy units within a 10-meter radius centered on the ground, causing damage based on the number of charge points and applying different damage and status effects for a certain duration.
1 charge point: Deals 760 points of 152% magic damage, lasting for 3 seconds.
2 charge points: Deals 875 points of 175% magic damage, lasting for 3.5 seconds.
3 charge points: Deals 990 points of 198% magic damage, lasting for 4 seconds.
4 charge points: Deals 1100 points of 220% magic damage, lasting for 4.5 seconds.
5 charge points: Deals 1215 points of 243% magic damage, lasting for 5 seconds.
"Fear": Causes the target to enter an uncontrollable abnormal state.
Energy: 193 points
Range: 26 meters
Casting Time: 2 seconds
Cooldown: 30 seconds
Level Requirement: Level 52
Requires charge points to activate. After activation, it affects all enemy units within a 10-meter radius centered on the ground, causing damage based on the number of charge points and applying different damage and status effects for a certain duration.
1 charge point: Deals 760 points of 152% magic damage, lasting for 3 seconds.
2 charge points: Deals 875 points of 175% magic damage, lasting for 3.5 seconds.
3 charge points: Deals 990 points of 198% magic damage, lasting for 4 seconds.
4 charge points: Deals 1100 points of 220% magic damage, lasting for 4.5 seconds.
5 charge points: Deals 1215 points of 243% magic damage, lasting for 5 seconds.
"Fear": Causes the target to enter an uncontrollable abnormal state.


Character
Holy Knight
Destroyer
Predator
Shinobi
Shinigami
Archangel
Druid
Mechmaster
Artillerist
Phantom
Chronoshifter
Dungeons
Transmuted Dungeons
Infernal Dungeons
Reincarnation Dungeons
Altar Dungeons
Guild Dungeons
Special Dungeons