Description
Magic Skill/Finishing Move
Energy: 123 points
Range: 26 meters
Casting Time: 2 seconds
Cooldown: 30 seconds
Level Requirement: Level 40
Requires charge points to activate. After activation, it affects all enemy units within a 10-meter radius centered on the ground, causing damage based on the number of charge points and applying different damage and status effects for a certain duration.
1 charge point: Deals 725 points of 145% magic damage, lasting for 3 seconds.
2 charge points: Deals 835 points of 167% magic damage, lasting for 3.5 seconds.
3 charge points: Deals 945 points of 189% magic damage, lasting for 4 seconds.
4 charge points: Deals 1050 points of 210% magic damage, lasting for 4.5 seconds.
5 charge points: Deals 1160 points of 232% magic damage, lasting for 5 seconds.
"Fear": Causes the target to enter an uncontrollable abnormal state.
Energy: 123 points
Range: 26 meters
Casting Time: 2 seconds
Cooldown: 30 seconds
Level Requirement: Level 40
Requires charge points to activate. After activation, it affects all enemy units within a 10-meter radius centered on the ground, causing damage based on the number of charge points and applying different damage and status effects for a certain duration.
1 charge point: Deals 725 points of 145% magic damage, lasting for 3 seconds.
2 charge points: Deals 835 points of 167% magic damage, lasting for 3.5 seconds.
3 charge points: Deals 945 points of 189% magic damage, lasting for 4 seconds.
4 charge points: Deals 1050 points of 210% magic damage, lasting for 4.5 seconds.
5 charge points: Deals 1160 points of 232% magic damage, lasting for 5 seconds.
"Fear": Causes the target to enter an uncontrollable abnormal state.


Character
Holy Knight
Destroyer
Predator
Shinobi
Shinigami
Archangel
Druid
Mechmaster
Artillerist
Phantom
Chronoshifter
Dungeons
Transmuted Dungeons
Infernal Dungeons
Reincarnation Dungeons
Altar Dungeons
Guild Dungeons
Special Dungeons