Description
MP 210
Instant cast
Cooldown 3 seconds
Level requirement 96
A skill that increases 1 Charge point, targeting the enemy and dealing Normal
attack effect plus 1133 P-DMG to all enemy units within a 5-meter radius.
Additionally, if the target hit by this skill is under the "Electromagnetic Interference" status,
special effects will be applied to the character based on the number of status stacks.
Electromagnetic Interference 1 stack: Recover 250 MP, next
attack reduces target's M-DEF by 11% for 5 seconds.
Electromagnetic Interference 2 stacks: Recover 300 MP, next
attack reduces target's M-DEF by 14% for 5 seconds.
Electromagnetic Interference 3 stacks: Recover 350 MP, next
attack reduces target's M-DEF by 17% for 5 seconds.
Electromagnetic Interference 5 stacks: Recover 450 MP, next
attack reduces target's M-DEF by 23% for 5 seconds.
Please note! After using this skill, the skill "Ultimate-Nuclear Bomb 2"
will be converted to "Initiate Ultimate-Nuclear Comet 2".
Instant cast
Cooldown 3 seconds
Level requirement 96
A skill that increases 1 Charge point, targeting the enemy and dealing Normal
attack effect plus 1133 P-DMG to all enemy units within a 5-meter radius.
Additionally, if the target hit by this skill is under the "Electromagnetic Interference" status,
special effects will be applied to the character based on the number of status stacks.
Electromagnetic Interference 1 stack: Recover 250 MP, next
attack reduces target's M-DEF by 11% for 5 seconds.
Electromagnetic Interference 2 stacks: Recover 300 MP, next
attack reduces target's M-DEF by 14% for 5 seconds.
Electromagnetic Interference 3 stacks: Recover 350 MP, next
attack reduces target's M-DEF by 17% for 5 seconds.
Electromagnetic Interference 5 stacks: Recover 450 MP, next
attack reduces target's M-DEF by 23% for 5 seconds.
Please note! After using this skill, the skill "Ultimate-Nuclear Bomb 2"
will be converted to "Initiate Ultimate-Nuclear Comet 2".

