Description
MP 200
Instant cast
Cooldown 3 seconds
Level requirement 91
A skill that increases 1 Charge point, after casting, it will target the enemy and
deal Normal attack effect plus 968 P-DMG to all enemy units within a 5-meter
radius. Additionally, if the target hit by this skill is under the "Electromagnetic Interference"
status, the following special effects will be applied to your character based on the number of status stacks.
Electromagnetic Interference 1 stack: Recover 250 MP, next
attack reduces target's M-DEF by 11% for 5 seconds.
Electromagnetic Interference 2 stacks: Recover 300 MP, next
attack reduces target's M-DEF by 14% for 5 seconds.
Electromagnetic Interference 3 stacks: Recover 350 MP, next
attack reduces target's M-DEF by 17% for 5 seconds.
Electromagnetic Interference 5 stacks: Recover 450 MP, next a
ttack reduces target's M-DEF by 23% for 5 seconds.
Please note! After casting this skill, the skill "Ultimate-
Nuclear Bomb 1" will be converted to "Initiate Ultimate-Nuclear Comet 1".
Instant cast
Cooldown 3 seconds
Level requirement 91
A skill that increases 1 Charge point, after casting, it will target the enemy and
deal Normal attack effect plus 968 P-DMG to all enemy units within a 5-meter
radius. Additionally, if the target hit by this skill is under the "Electromagnetic Interference"
status, the following special effects will be applied to your character based on the number of status stacks.
Electromagnetic Interference 1 stack: Recover 250 MP, next
attack reduces target's M-DEF by 11% for 5 seconds.
Electromagnetic Interference 2 stacks: Recover 300 MP, next
attack reduces target's M-DEF by 14% for 5 seconds.
Electromagnetic Interference 3 stacks: Recover 350 MP, next
attack reduces target's M-DEF by 17% for 5 seconds.
Electromagnetic Interference 5 stacks: Recover 450 MP, next a
ttack reduces target's M-DEF by 23% for 5 seconds.
Please note! After casting this skill, the skill "Ultimate-
Nuclear Bomb 1" will be converted to "Initiate Ultimate-Nuclear Comet 1".

