Description
Energy 100 points
Cast 0.5 seconds
Cooldown 20 seconds
Level requirement 48
Consumes one Rechargeable Core.
A Physical Ending skill that requires a charge point to cast, dealing the
following damage to a single enemy target upon execution.
Charge 1 point: Normal attack effect plus 320 points P-DMG.
Charge 2 points: Normal attack effect plus 640 points P-DMG.
Charge 3 points: Normal attack effect plus 960 points P-DMG.
Charge 4 points: Normal attack effect plus 1280 points P-DMG.
Charge 5 points: Normal attack effect plus 1600 points P-DMG.
Additionally, if the target is under the "Electromagnetic Interference" status,
the following special effects will be applied based on the number of status stacks.
Electromagnetic Interference 1 stack: Reduces P-DEF and M-DEF by 5%.
Electromagnetic Interference 2 stacks: Reduces P-DEF and M-DEF by 10%.
Electromagnetic Interference 3 stacks: Reduces P-DEF and M-DEF by 15%.
Electromagnetic Interference 5 stacks: Reduces P-DEF and M-DEF by 20%.
Cast 0.5 seconds
Cooldown 20 seconds
Level requirement 48
Consumes one Rechargeable Core.
A Physical Ending skill that requires a charge point to cast, dealing the
following damage to a single enemy target upon execution.
Charge 1 point: Normal attack effect plus 320 points P-DMG.
Charge 2 points: Normal attack effect plus 640 points P-DMG.
Charge 3 points: Normal attack effect plus 960 points P-DMG.
Charge 4 points: Normal attack effect plus 1280 points P-DMG.
Charge 5 points: Normal attack effect plus 1600 points P-DMG.
Additionally, if the target is under the "Electromagnetic Interference" status,
the following special effects will be applied based on the number of status stacks.
Electromagnetic Interference 1 stack: Reduces P-DEF and M-DEF by 5%.
Electromagnetic Interference 2 stacks: Reduces P-DEF and M-DEF by 10%.
Electromagnetic Interference 3 stacks: Reduces P-DEF and M-DEF by 15%.
Electromagnetic Interference 5 stacks: Reduces P-DEF and M-DEF by 20%.

