Description
Energy 70 points
Cast time 0.5 seconds
Cooldown 20 seconds
Level requirement 24
Consumes one Rechargeable Core.
A Physical Ending skill that requires a charge point to cast, dealing the
following damage to a single enemy target upon execution.
Charge point 1: Normal attack effect plus 200 points of P-DMG.
Charge point 2: Normal attack effect plus 400 points of P-DMG.
Charge point 3: Normal attack effect plus 600 points of P-DMG.
Charge point 4: Normal attack effect plus 800 points of P-DMG.
Charge point 5: Normal attack effect plus 1000 points of P-DMG.
Additionally, if the target is under the "Electromagnetic Interference" status,
the following special effects will be applied based on the number of status stacks.
Electromagnetic Interference 1 stack: Reduces P-DEF and M-DEF by 5%.
Electromagnetic Interference 2 stacks: Reduces P-DEF and M-DEF by 10%.
Electromagnetic Interference 3 stacks: Reduces P-DEF and M-DEF by 15%.
Electromagnetic Interference 5 stacks: Reduces P-DEF and M-DEF by 20%.
Cast time 0.5 seconds
Cooldown 20 seconds
Level requirement 24
Consumes one Rechargeable Core.
A Physical Ending skill that requires a charge point to cast, dealing the
following damage to a single enemy target upon execution.
Charge point 1: Normal attack effect plus 200 points of P-DMG.
Charge point 2: Normal attack effect plus 400 points of P-DMG.
Charge point 3: Normal attack effect plus 600 points of P-DMG.
Charge point 4: Normal attack effect plus 800 points of P-DMG.
Charge point 5: Normal attack effect plus 1000 points of P-DMG.
Additionally, if the target is under the "Electromagnetic Interference" status,
the following special effects will be applied based on the number of status stacks.
Electromagnetic Interference 1 stack: Reduces P-DEF and M-DEF by 5%.
Electromagnetic Interference 2 stacks: Reduces P-DEF and M-DEF by 10%.
Electromagnetic Interference 3 stacks: Reduces P-DEF and M-DEF by 15%.
Electromagnetic Interference 5 stacks: Reduces P-DEF and M-DEF by 20%.

