US

Ultimate - Electromagnetic Jamming 2

ID : 56075 Level : 96 Magic Skill GF-Global

Description

Magic Skill
Costs 200 MP
Range 1 meter
Carry out immediately
Cooldown 25 seconds
Requires level 96
Requires Machinist equipment to initiate.


Upon initiation, deals 900 DMG of 465% Magic damage every 0.5 seconds within a 12-meter radius centered on the ground, lasting 5 seconds, and inflicts the target with the statuses "Electromagnetic Jamming 2" and "Electromagnetic Interference."
If under the effects of "Frost Energy" or "Flame Energy," initiating this skill will automatically trigger the skills "Core Complete" and "Nuclear Fission."

"Electromagnetic Jamming 2": -5% ACC for all, +6% MP cost for skills, stackable up to 5 layers, lasts 3 seconds.
"Electromagnetic Interference": Interference energy generated after being hit by core energy attacks, when Machinist skills hit targets with this status, additional effects based on the number of layers will be applied, stackable up to 5 layers, lasts 30 seconds.
"Core Complete": Obtain 1 "Rechargeable Core" item.
"Nuclear Fission": Randomly remove 1 negative status from self.

* After initiating this skill, the skill "Ultimate - Electromagnetic Jamming" will be transformed into
"Initiate Ultimate - Electromagnetic Explosion".

Combat parameters

Target
Ground position
Range
1 m
Radius
≈ 12 m
Cooldown
25 s
MP cost
200
Base fixed damage
900
Random variation
10
Damage coefficient
465 %

Available names

CN 奧義.電磁干擾2 cn
FR Ultime - Obstruction Électromagnétique 2 fr
US Ultimate - Electromagnetic Jamming 2 us
ES Último - Atasco Electromagnético2 es
PT Último - Encravanço Eletromagnético 2 pt