Description
Physical Skill
Costs 210 Energy
Range: 26 meters
Carry out immediately
Cooldown: 0.5 seconds
Required Level: Level 82
Requires equipping Heavy Cannon to carry out.
Can increase 1 Charge point. After casting, deals 604 points of 510% Physical DMG to all enemy units within a 5-meter radius centered on the enemy target, and bestows the target with "Electromagnetic Interference" status, and bestows "Electric Armor Mech" status on yourself.
"Electromagnetic Interference": Interference energy generated after being attacked by core energy. When Machinist skills hit a target with this status, additional special effects will be applied based on the number of stacks, stackable up to 5 layers, lasting for 30 seconds.
"Electric Armor Mech": Increases all DEF by +20%, all Resistance by +10%, lasting for 8 seconds.
Costs 210 Energy
Range: 26 meters
Carry out immediately
Cooldown: 0.5 seconds
Required Level: Level 82
Requires equipping Heavy Cannon to carry out.
Can increase 1 Charge point. After casting, deals 604 points of 510% Physical DMG to all enemy units within a 5-meter radius centered on the enemy target, and bestows the target with "Electromagnetic Interference" status, and bestows "Electric Armor Mech" status on yourself.
"Electromagnetic Interference": Interference energy generated after being attacked by core energy. When Machinist skills hit a target with this status, additional special effects will be applied based on the number of stacks, stackable up to 5 layers, lasting for 30 seconds.
"Electric Armor Mech": Increases all DEF by +20%, all Resistance by +10%, lasting for 8 seconds.

