Beschreibung
Magic Skill/Finishing Move
Energy: 231
Range: 26 meters
Carry out immediately
Cooldown: 15 seconds
Level Requirement: Level 66
Curse skill. Requires charge points to carry out. After carrying out, summon's HP -20%.
Within a radius of 10 meters centered around the summon, all enemy units suffer damage based on charge points and are inflicted with "Plague 7". If the target already has the "Plague" status, an additional "Infect" status is applied.
Charge 1 point: Deals 920 points of 184% magic damage, nature damage + 920 points.
Charge 2 points: Deals 1060 points of 212% magic damage, nature damage + 920 points.
Charge 3 points: Deals 1195 points of 239% magic damage, nature damage + 920 points.
Charge 4 points: Deals 1335 points of 267% magic damage, nature damage + 920 points.
Charge 5 points: Deals 1470 points of 294% magic damage, nature damage + 920 points.
"Plague 7": Injured status. HP -140 points every 2 seconds, unable to be restored by healing skills. Status effect lasts for 8 seconds.
"Infect": Curse status. Dark, nature resistance -20%. Can stack up to 10 layers. Status effect lasts for 8 seconds.
?Failing to restore HP only affects players.
Energy: 231
Range: 26 meters
Carry out immediately
Cooldown: 15 seconds
Level Requirement: Level 66
Curse skill. Requires charge points to carry out. After carrying out, summon's HP -20%.
Within a radius of 10 meters centered around the summon, all enemy units suffer damage based on charge points and are inflicted with "Plague 7". If the target already has the "Plague" status, an additional "Infect" status is applied.
Charge 1 point: Deals 920 points of 184% magic damage, nature damage + 920 points.
Charge 2 points: Deals 1060 points of 212% magic damage, nature damage + 920 points.
Charge 3 points: Deals 1195 points of 239% magic damage, nature damage + 920 points.
Charge 4 points: Deals 1335 points of 267% magic damage, nature damage + 920 points.
Charge 5 points: Deals 1470 points of 294% magic damage, nature damage + 920 points.
"Plague 7": Injured status. HP -140 points every 2 seconds, unable to be restored by healing skills. Status effect lasts for 8 seconds.
"Infect": Curse status. Dark, nature resistance -20%. Can stack up to 10 layers. Status effect lasts for 8 seconds.
?Failing to restore HP only affects players.

