#9#
Energy
#24# points
Cast time
3 sec seconds
Level requirement
#15#
A Magic Termination skill that requires charge points to cast. Upon casting,
all enemy units within a 10-meter radius centered on the designated location
will fall into Sleep 5 status and take the following damage.
Charge 1 point: Deals Magic damage
#25# points and Ice Damage
#37# points.
Charge 2 points: Deals Magic damage
#27# points and Ice Damage
#37# points.
Charge 3 points: Deals Magic damage
#29# points and Ice Damage
#37# points.
Charge 4 points: Deals Magic damage
#31# points and Ice Damage
#37# points.
Charge 5 points: Deals Magic damage
#33# points and Ice Damage
#37# points.
- Target
- The target currently selected by the caster is used.
- Range
- 52
- Effect radius
- 20
- Cooldown time
- 2 sec
- MP cost
- 1
- Base damage
- 324
- Random damage
- 10
- Element
- Ice
- Elemental damage
- 384
- Target effect
- Slumber 5