id : 48712Ancient City of Vines (Infernal 10-Player)[x:450 , y:235]Ancient City of Vines (Infernal 10-Player)[x:415 , y:287]Ancient City of Vines (Infernal 10-Player)[x:398 , y:336]Ancient City of Vines (Infernal 10-Player)[x:410 , y:404]Ancient City of Vines (Infernal 10-Player)[x:405 , y:461]Ancient City of Vines (Infernal 10-Player)[x:457 , y:594]
Identity and classification
邪腐蛇靈
Esprit Décadent
Decayed Snake Spirit
Espíritu Podrido de Culebra
Espírito Serpente Apodrecida
Verfallener Schlangengeist
邪悪ドロドロヘビィ
ID48712
Level100
RankÉlite de donjon
TypeDémon
AlignmentNormal
Vital statistics
Passive buffs
(2 of 14 at spawn)
?
Vital Tough
[79781]
Vital Tough [79781]
Max HP +40%, all DMG taken-10%, and HP +1% every 4 seconds.
Period4 sec
Recharge Body
[79782]
Recharge Body [79782]
Max MP +65%, MP +5% every 1 second, and when taking DMG, consumes MP at a 100% ratio to offset 70% of the DMG.
Period1 sec
Counterattack
[79783]
Counterattack [79783]
EVA +80, when dodging deals magic damage to nearby targets and has a chance to inflict "Dizziness" for 12 sec.
Sniping Lock
[79784]
Sniping Lock [79784]
ACC +80, when attacked reduces target's base EVA by 50% for 1 min
Cooldown60 sec
Fearless DEF
[79785]
Fearless DEF [79785]
Received all DMG-30%, Resistance +20%
Absolute Violence
[79786]
Absolute Violence [79786]
All attack DMG +30%, all PEN +10%
Furious Combo
[79787]
Furious Combo [79787]
All attacks have a 25% chance to trigger a 2 Combo dealing 100% DMG
Weakness Resistance
[79788]
Weakness Resistance [79788]
Received all DMG-10%, all PEN RES +10%
Spirit Lord
[79789]
Spirit Lord [79789]
All Spirit +100%, when attacked, 10% chance to inflict the target with "Lord Intimidation" for 15 sec
"Lord Intimidation": All Spirit-5%, stacks up to 20 times
* This effect has a 1 sec Cooldown
Cooldown1 sec
Gale Offensive
[79790]
Gale Offensive [79790]
ATK SPD +100%, Cast SPD +50%, and grants self "Wind Path" for 10s on attack
Heavenfall Pressure
[79791]
Heavenfall Pressure [79791]
Imbalance +500, when triggering Forcebreaker, inflicts the status "Universal Collapse" on the target.
"Universal Collapse": Injured Status. Max HP-3%, Heal Value-5%,
Healing Received-5%, stacks up to 30 times, lasts 600 seconds.
Answerer
[79792]
Answerer [79792]
Received all DMG-15%
When attacked, 20% chance to automatically cast skill "Heavy Counter" on the attacker
Cooldown10 sec
Indestructible
[79793]
Indestructible [79793]
When attacking, has an 80% chance to deal an additional 50% DMG and gain the status "Assault"; this status lasts 5 seconds.
"Assault": all CRIT Rate +5%, all CRIT DMG +10%, all chance to be critically hit-10%, all CRIT DMG taken-15%, stacks up to 5 times.
* This effect has a 1-second Cooldown
Cooldown1 sec
Sound of Earthquake
[79794]
Sound of Earthquake [79794]
Every 2 seconds, deals 50,000 points of Physic DMG to two random targets within 26 meters, and grants the status "Paralysis 7" for 5 seconds.
Period2 sec
The file is downloaded only after clicking.
Model ready to load.
Skills
Ice Bound 5[51678]
#9#
Uses #24# MP
Casts Instantly
Cooldown: 8 sec seconds
Required Level: #15#
Causes #25# points of Magic Damage, #37# points of Ice
damage and Immobilizes an enemy. Adds 1 charge point.
Target
The target currently selected by the caster is used.
Range
52
MP cost
1
Base damage
476
Random damage
10
Element
Ice
Elemental damage
277
Target effect
Ice Bound 5
Target effect: Ice Bound 5
Unable to move
Combat behavior
Combat tier : 1
Ice Bound 5[51678]
#9#
Uses #24# MP
Casts Instantly
Cooldown: 8 sec seconds
Required Level: #15#
Causes #25# points of Magic Damage, #37# points of Ice
damage and Immobilizes an enemy. Adds 1 charge point.
Target
The target currently selected by the caster is used.
Range
52
MP cost
1
Base damage
476
Random damage
10
Element
Ice
Elemental damage
277
Target effect
Ice Bound 5
Target effect: Ice Bound 5
Unable to move
Combat behavior
Combat tier : 2
Ice Bound 5[51678]
#9#
Uses #24# MP
Casts Instantly
Cooldown: 8 sec seconds
Required Level: #15#
Causes #25# points of Magic Damage, #37# points of Ice
damage and Immobilizes an enemy. Adds 1 charge point.
Target
The target currently selected by the caster is used.