Description
Heal/Ultimate
Energy 154 points
Cooldown 25 seconds
Level Requirement 48
Requires Charge Points to cast. After casting, 8 random friendly targets within a 10-meter radius centered on the caster will receive the following healing effects, granting the "Holy Realm Protection" status, and gaining different status effect durations based on the number of Charge Points.
Also grants the "Protection" effect to allies.
Charge 1 point: HP +1404 points, status effect lasts 0.1 seconds.
Charge 2 points: HP +1614 points, status effect lasts 0.2 seconds.
Charge 3 points: HP +1825 points, status effect lasts 0.3 seconds.
Charge 4 points: HP +2035 points, status effect lasts 0.4 seconds.
Charge 5 points: HP +2246 points, status effect lasts 0.5 seconds.
"Holy Realm Protection": Restores 1% of the caster's M-ATK as HP every 0.1 seconds.
"Protection": All attack damage taken -5%, status effect lasts 5 seconds.
Energy 154 points
Cooldown 25 seconds
Level Requirement 48
Requires Charge Points to cast. After casting, 8 random friendly targets within a 10-meter radius centered on the caster will receive the following healing effects, granting the "Holy Realm Protection" status, and gaining different status effect durations based on the number of Charge Points.
Also grants the "Protection" effect to allies.
Charge 1 point: HP +1404 points, status effect lasts 0.1 seconds.
Charge 2 points: HP +1614 points, status effect lasts 0.2 seconds.
Charge 3 points: HP +1825 points, status effect lasts 0.3 seconds.
Charge 4 points: HP +2035 points, status effect lasts 0.4 seconds.
Charge 5 points: HP +2246 points, status effect lasts 0.5 seconds.
"Holy Realm Protection": Restores 1% of the caster's M-ATK as HP every 0.1 seconds.
"Protection": All attack damage taken -5%, status effect lasts 5 seconds.


Character
Holy Knight
Destroyer
Predator
Shinobi
Shinigami
Archangel
Druid
Mechmaster
Artillerist
Phantom
Chronoshifter
Dungeons
Transmuted Dungeons
Infernal Dungeons
Reincarnation Dungeons
Altar Dungeons
Guild Dungeons
Special Dungeons