id : 54067Underground Vilefiend Spire 2nd Floor[x:80 , y:129]
Identity and classification
<毀滅之爪>
利魯
<Griffes de la destruction>
Averys
<Claw of Destruction>
Averill
<Garra de la Destrucción>
Averill
<Garra da Destruição>
Averill
ID54067
Level112
RankBoss
TypeAnimal
AlignmentNormal
Map icon
Additional information
Displays skill information.
Vital statistics
Passive buffs
(2 buffs applied)
?
Destruction Wolf Claw
[78296]
Destruction Wolf Claw [78296]
Receives -400% DMG from all attacks. When attacked, bestows the enemy team with the status "Destruction Field".
"Destruction Field": Charge point -1.
Cooldown0.5 sec
Wolf Tribe Champion
[78297]
Wolf Tribe Champion [78297]
When attacked, the target gains the "Pack Wolf Intimidation" status.
"Pack Wolf Intimidation": All damage taken -1%, stackable up to 99 layers, status effect lasts for 10 seconds.
Maximum stacks99
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Skills
Sonic Claw[56024]
#9#
Physic Skill
Range 40 meters
Cast for 0.5 sec seconds
Cooldown 10 sec seconds
After casting, instantly teleport forward to the target's side, with the target at the center within a radius of 12 meters,
dealing Physical DMG +#25# points, Fire Damage +#37# points to all enemy units within range,
and granting the target the status "Sonic Speed Claw".
"Sonic Speed Claw": -2% HP when attacking and deals 3% Fire Damage, status effect lasts for 5 seconds.
$12#999#
Target
The target currently selected by the caster is used.
Range
40
Effect radius
24
Base damage
6000
Random damage
600
Element
Fire
Elemental damage
6000
Target effect
Sonic Speed Claw
Target effect: Sonic Speed Claw
When attacking, HP -2% and inflict 3% Fire Damage.
Combat behavior
Combat tier : 1Primary HP range : 80 % < PV ≤ 100 %Configured HP threshold : 100 %Cast probability : 80 %
Leader of the Pack[56025]
#9#
Physical Skill
Range: 40 meters
Casting Time: 1 sec seconds
Cooldown: 15 sec seconds
After casting, within a radius of 20 meters centered on self, deal Physical Damage of +#25# points and Nature Damage of +#37# points to all enemy units, inflict "Stunned" status on all enemies on the field, and randomly gain either "Paralysis" or "Pain" status, granting all allies the "Pack Predator" status.
"Stunned": EVA reduced to zero, entering a stunned state, lasting for 1 second. "Paralysis": Injured Status. All weapons' normal attack speed -40%, Move SPD -50%, lasting for 8 seconds. "Pain": Toxic Status. Casting speed -100%, lasting for 8 seconds. "Pack Predator": All attack damage, Move SPD +50%, when using normal attacks, guaranteed to deal a 2-hit combo with 100% damage, with a 50% chance to deal a 3-hit combo with 100% damage, lasting for 10 seconds.
#999#
Target
No explicit target is required.
Range
40
Effect radius
40
Base damage
8000
Random damage
800
Element
Nature
Elemental damage
7000
Self effect
Leader of the Pack
Self effect: Leader of the Pack
Inflict "Stunned" status on all enemies on the field, and randomly gain either "Paralysis" or "Pain" status. Grant all allies the "Pack Predator" status.
Combat behavior
Combat tier : 2Primary HP range : 50 % < PV ≤ 80 %Configured HP threshold : 80 %Cast probability : 70 %
Slashing Flurry[56026]
#9#
Physical Skill
Range: 30 meters
Casting Time: 2 sec seconds
Cooldown: 25 sec seconds
After casting, within a radius of 16 meters centered on oneself, deal Physical DMG +#25# points, Ice Damage +#37# points to all enemy units, and grant oneself the status "Insanity Bloodline".
"Insanity Bloodline": Reduce the target's HP by 2% and deal 3% Ice Damage when attacking, and gain the "Dizziness" status, which lasts for 10 seconds. "Dizziness": EVA reduced to zero, enter a dizziness state, the effect lasts for 0.5 seconds.
* The "Dizziness" effect will be removed when attacked.
#999#
Target
No explicit target is required.
Range
30
Effect radius
32
Base damage
10000
Random damage
1000
Element
Ice
Elemental damage
8000
Target effect
Cold Air Claw Blade
Self effect
Insanity Bloodline
Target effect: Cold Air Claw Blade
Self effect: Insanity Bloodline
When attacking, reduce the target's HP by 2% and inflict 3% Ice Damage, and gain the "Dizziness" status.
"Dizziness": EVA reduced to zero, entering a dizziness state, the effect lasts for 0.5 seconds.
* "Dizziness" effect will be removed when attacked.
Combat behavior
Combat tier : 3Primary HP range : PV ≤ 50 %Configured HP threshold : 50 %Cast probability : 90 %