Gain status "Laceration". Movement Speed reduced by 4%,
deducts 2% Max HP per second, stacks up to 5 times.
- Target
- The target currently selected by the caster is used.
- Range
- 10
- Cooldown time
- 10 sec
- Base damage
- 5500
- Target effect
- Laceration
Target effect: Laceration
Movement Speed -4%, -2% Max HP every second
Stacks up to 5 times.
"A laceration from battle. To prevent the wound from opening,
try to move slowly."
Combat behavior
Combat tier : 1Primary HP range : 100 % < PV ≤ 100 %Configured HP threshold : 100 %Cast probability : 100 %