IT

<Incrediville> Sojo

ID : 63844 Servizio 4 missioni 1 servizio
Nomi NPC per lingua
CN <怪奇事物所> 所長 cn
FR <Département des Phénomènes Étranges> Directeur fr
US <Incrediville> Sojo us
ES <Oficina de Objetos Extraños> Director es
PT <Incrediville> Sojo pt
DE <Kuriositätenbüro> Sojo de
JP <怪奇な事務所> 所長 jp
Posizione sconosciuta

Modello 3D

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""Coming to this world for the first time, everything is so novel! You're the Sprite Messenger, aren't you? Hello! I am the Sojo of Incrediville, and I love all kinds of interesting Fun Facts & Trivia.

Right at this very moment, I can already feel that this world has just as many mysteries waiting for me to discover!""

Altre interazioni, requisiti ed effetti

Open the Store for activity redemption. OptionCmd1

Interazione

Open the Store for activity redemption.
Contextual technical detailsServiceType 72 · StoreID 433

Requisiti

Nessuno

Effetti / azioni

Nessuno

Oggetti offerti

Dialoghi missione

L15.Did you know?
Acceptance
"This world is truly marvelous. The magic and creatures here have really opened my eyes, but there are also many things that are similar to my original world. Sprite Messenger, could I ask you to go out to the plains outside the city and obtain some environmental survey data? I want to learn more about this world."
Intermediate
"The plains outside the city are apparently called Kaslow Plains. I heard that there are some environmental observation stations there, so it should be worth studying."
End
"So that's how it is, how interesting! It makes me want to set out in person to seek even more knowledge about this world! Thank you, Sprite Messenger. Please accept these rewards—I am confident that by the next time we meet, I will be able to share more Trivia I know about this world!"
L15.Sunbird can actually get drunk too(rep)
Acceptance
"Sprite Messenger, did you know? The Sunbirds in Kaslow Plains actually brew alcohol themselves.
In certain seasons, they eat a kind of wild berry with very high sugar content.
After these fruits enter their bodies, they naturally ferment in a pouch in their stomachs, producing alcohol.
So when you see that Sunbird walking all wobbly—
it's not tired, it's drunk.
There are even records showing that alcohol temporarily causes their feathers to turn pink,
just like humans blush when they drink.

You can try defeating a few pink Sunbirds; their fermentation pouches are the source of their color change."
Intermediate
"So the Sunbirds in Kaslow Plains get drunk too!"
End
"The Sunbirds in Kaslow Plains get drunk, so does that count as a kind of 'drunken chicken'! Haha, Sprite Messenger, isn't this useless little bit of knowledge interesting? Life needs these fun discoveries to refresh the mind and body!"
L15.Goblins can also play charades(rep)
Acceptance
"Sprite Messenger, did you know? Goblins actually have a language system.
And the language they use is not the complete writing system we're familiar with, but a kind of 'extremely simplified spelling language.'
Goblins have very few letters, which causes many words to share the same pronunciation.
That is to say— the same sentence may mean something completely different depending on the situation.

So how do they tell the difference?
The answer is: body language.
While speaking, goblins also use gestures, posture, and even the angle of their ears and bodies to supplement meaning.
The same pronunciation, when paired with different movements, can shift in meaning from 'food' to 'enemy,' or even 'run away quickly.'
So when you hear goblins repeatedly using the same word in a dungeon—
They may not be chatting at all, but rapidly exchanging tactics in a way you can't understand.

Sprite Messenger, there just happens to be a Goblin there! You can try adding gestures when communicating; the result may be unexpected!"
Intermediate
"Talking with Goblins is a science!"
End
"Sprite Messenger, your Goblin language is really getting the hang of it! I'm sure that one day you'll be able to discuss the mysteries of the universe with Goblins. Language is a wondrous thing, isn't it? It's not just a bridge for communication; it can also reflect the culture and habits of its speakers."
L15.A Big Threat(rep)
Acceptance
"Sprite Messenger, do you know why Boss monsters usually have to evolve into huge sizes?
Because the human brain is naturally inclined to see "size" as a threat indicator.
During evolution, the larger the creature, the greater the danger it usually represents.

So when you feel pressured by a gigantic Boss—
that's not because you're timid; it's your brain helping you survive.
On the other hand, the reason smaller monsters don't feel as intimidating
is because your instincts tell you: 'I might be able to beat it.'

Let's do a little experiment! You can use this magic box to Summon a giant version of me and see whether I would feel imposing too?"
Intermediate
"Hehe, I can use the magic of this world to become incredibly huge; just thinking about it is so interesting!"
End
"Sprite Messenger, you actually possess such incredible power! Still, were you startled for a moment by my enormous silhouette just now? Those signals your brain emits on its own are part of the evolutionary mechanism, you know!"