Great Battle Roar 1
[54100]
#9#
Physical Skill
Energy #24# Points
Carry out immediately
Cooldown 15 Sek. seconds
Level Requirement #15#
Requires a one-handed weapon to cast.
Requires Charge Points to cast. Upon casting, all enemy units within an 8-meter radius centered on yourself take damage according to the number of Charge Points, and you gain the status "Pursuit 3"; grants all enemies the status "Paralysis".
Charge 1 point: Deals #25# points of #61#% physical damage.
Charge 2 points: Deals #27# points of #65#% physical damage.
Charge 3 points: Deals #29# points of #66#% physical damage.
Charge 4 points: Deals #31# points of #67#% physical damage.
Charge 5 points: Deals #33# points of #68#% physical damage.
"Pursuit 3": Dual Wield DMG, Physical DMG +13%, Physical
PEN Value +1%, stackable up to 3 times.
Lasts 25 seconds.
"Paralysis": Injured Status. All weapon Basic-Attack SPD -40%, Movement
SPD -50%, lasts 3 seconds.
"Pursuit 3" will disappear when switching to a non-one-handed weapon.
"Paralysis" has no effect on Bosses.
Physical Skill
Energy #24# Points
Carry out immediately
Cooldown 15 Sek. seconds
Level Requirement #15#
Requires a one-handed weapon to cast.
Requires Charge Points to cast. Upon casting, all enemy units within an 8-meter radius centered on yourself take damage according to the number of Charge Points, and you gain the status "Pursuit 3"; grants all enemies the status "Paralysis".
Charge 1 point: Deals #25# points of #61#% physical damage.
Charge 2 points: Deals #27# points of #65#% physical damage.
Charge 3 points: Deals #29# points of #66#% physical damage.
Charge 4 points: Deals #31# points of #67#% physical damage.
Charge 5 points: Deals #33# points of #68#% physical damage.
"Pursuit 3": Dual Wield DMG, Physical DMG +13%, Physical
PEN Value +1%, stackable up to 3 times.
Lasts 25 seconds.
"Paralysis": Injured Status. All weapon Basic-Attack SPD -40%, Movement
SPD -50%, lasts 3 seconds.
"Pursuit 3" will disappear when switching to a non-one-handed weapon.
"Paralysis" has no effect on Bosses.
- Ziel
- Es ist kein ausdrückliches Ziel erforderlich.
- Effektradius
- 16
- MP-Kosten
- 138
- Grundschaden
- 1 740
- Zufälliger Schaden
- 5
- Schadenskoeffizient
- 348
- Effekt auf das Ziel
- Great Battle Roar 1
Target effect: Great Battle Roar 1
Combat behavior
Combat tier : 1Primary HP range : 50 % < PV ≤ 100 %Configured HP threshold : 100 %Cast probability : 100 %

